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Fixed:
- InfinityLoader compatibility with Windows versions < 1903.
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For modders:
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CONCENTR.2DA->CHECK_MODE->EEex-LuaFunction=function_nameis now called asfunction_name(sprite, damageData), wheredamageDatais a table with the following keys:damageTaken: number effect: CGameEffect sourceSprite: CGameSprite or nil targetSprite: CGameSprite -
Added
EEex_AIBase_SetStoredScriptingTarget(aiBase, targetKey, target). This function acts as a Lua version of the actionEEex_SetTarget().
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