github Bubb13/EEex v0.9.14-alpha
EEex v0.9.14-alpha

pre-release3 years ago
  • Fixed:
    • (Vanilla bug) Spell() and SpellPoint() sometimes not being disruptable based on caster direction. See: explanation and example.
  • For modders:
    • Added new CONCENTR.2DA->CHECK_MODE option: EEex-LuaFunction=function_name. This function is called as function_name(sprite) whenever the engine naturally checks for spell disruption. Return: false -> Spell NOT disrupted. true -> Spell disrupted.

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