- Fixed:
- (Vanilla bug) Spell() and SpellPoint() sometimes not being disruptable based on caster direction. See: explanation and example.
- For modders:
- Added new
CONCENTR.2DA->CHECK_MODEoption:EEex-LuaFunction=function_name. This function is called asfunction_name(sprite)whenever the engine naturally checks for spell disruption. Return: false -> Spell NOT disrupted. true -> Spell disrupted.
- Added new