Changelog:
New Features =>
-
Extended skills can now be given to classes that do not normally have skills.
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(Lua) EEex_GetMenuArea():
Returns the given menu's x, y, w, and h components - or nil if passed invalid menuName.
-
Can now add action hooks using an opcode:
Opcode format:
opcode = 401 param1 = 1 special = 999 resource = (action hook function)
New functions provided by OlvynChuru documented in these posts =>
Fixes =>
- Made Extended Skills compatible with some UI mods.
- EEex_LoadMenuFile() shouldn't cause crash when using F11.
- EEex_GetActorStat() shouldn't crash when passed invalid actorID.
- EEex_GetSpellData() should work regardless if the engine has previously accessed the spell's data.