github Braxusx/FarCry2VR v1.0.3
Far Cry 2 VR 1.0.3

latest release: v1.0.3.1
3 hours ago

Mod build v233, launcher 1.0.3.

Smoother motion

Frame pacing: the game measured each frame on the wall clock, so the player and every vehicle moved in slightly uneven steps and the world juddered past the view while moving. Every frame now moves the game on by exactly one headset frame; the difference is caught up gradually so game time stays on real time (FramePacing).

Steady arms and hands:
the arm maths now run near the player instead of in world coordinates, where float rounding made the arms and hands shiver by 1-2 mm per frame (ArmLocalFrame); the shoulders no longer swing ~12 cm with the running animation and pop where it loops

(ClavicleSmoothing); the support hand no longer slides on a rifle while running (ForegripSmoothing); a hand stabiliser (One Euro filter) removes hand tremor and tracking noise while still, and opens up for fast movement (HandSmoothing, HandSmoothCutoff, HandSmoothBeta, HandSmoothRotBeta).

Vehicles, taxi and bus rides: the view now rides on your seat (the driver / passenger animation shook it against the car), placed from the same game update that is being drawn, and the hands follow it; Steady camera switches off automatically while you ride (VehicleViewSmoothing, VehicleViewPrevious).

Fixes

Black monocular view with the game's HDR setting on: the scene is converted for the monocular window.
Tutorial messages and loading screens split or displaced: the lowered top strip of the HUD is now cut at an empty row, or not at all when something crosses it.

Tips

Below the headset's refresh rate (e.g. 60-68 fps at 90 Hz) the picture judders, most of all in vehicles. Lower the headset refresh rate (72 / 80 Hz), the render resolution or the DLSS quality mode. See the README.
All new options are in fc2vr.ini with comments and on by default. With DevKeys=1, A/B test keys are available (listed in fc2vr.ini).

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