- Rumble regression fixed.
- The boot logo is built to the size of the one BaseOS installed, so it fits every panel instead of only 720x480.
- Runs on the RG35XXSP: the picture fills the 4:3 screen's width and a GBA SP bezel sits underneath while a game plays.
- Screen shaders chosen per platform: Off, LCD3x, Grid or Dot for GBA, and Off, Grid or Simpletex for Game Boy and Game Boy Color.
- SELECT + B / A in game steps back and forth through the screen shaders. A game's own soft reset that holds SELECT with A or B no longer reaches it; hold A on the carousel to start a game fresh instead.
- New settings: auto save on eject, turbo buttons and rewind can each be switched off.
- Settings are grouped into Screen and Gameplay pages, and every value wraps from the last choice to the first.
- Label art is cached on the card, so the shelf no longer stutters building cart faces. New labels are cached once at boot behind a Caching New Labels screen.
- Named palettes for Game Boy games: turn on GB Palettes in the Screen settings, then SELECT + L2 / R2 in game steps back and forth through mGBA's 48 palettes.
- The speaker no longer buzzes while nothing is playing. slot lets go of the audio device after 3 seconds of silence and takes it back when sound starts. Thanks to flo333 for finding it.