github BlackLabelHQ/SymphonyRecomp v1.1.2p

2 hours ago

this is a pre-release, it has a lot of new stuff and wasnt tested as much as a full release, so expect some bugs, please report anything you find!

heads up: the settings system was rewritten, so your settings from previous versions are reset to the defaults

Changes

  • added language packs (put them in the translations folder)
  • added a game text language option, separate from the interface language
  • added room extension (settings > display), fills the area outside the room on widescreen with custom fills, a color fill, or tun off
  • added room fills for most rooms of the castle, some still need revision tho
  • added support for slang/libretro shader presets through ShaderMod
  • added the Asset Pack manager and an in-game Asset Pack Editor to create and edit packs
  • texture replacement now works properly on alucard, enemies, items, hud and tilesets with a custom provider (games sends this data weirdly by default)
  • added true 24bit color option
  • added option to control the display of the dithering
  • added autohide for top bar
  • added autohide mouse after 5 seconds
  • added a crash popup that shows where the crash log was saved
  • added skip prologue to the QoL options
  • disabling letterbox now zooms the image to cover the bars instead of removing the bars
  • fixed water in the underground caverns, reverse caverns, castle entrance and scylla fight in widescreen
  • fixed lava glow in the catacombs in widescreen
  • fixed trees and foliage in the castle entrance intro in widescreen
  • fixed the castle destruction effect in the prologue in widescreen
  • fixed static backgrounds ending at the 4:3 border in some rooms
  • fixed characters disappearing early near the screen edges, they now fade
  • richter's hud now follows the widescreen margin correctly
  • fixed the game over screen melting effect being corrupted without letterbox, the game over image being stretched and the title screen corrupting after it
  • fixed richter not being able to slide near the screen edges in widescreen
  • fixed richter's whip, subweapons and effects disappearing near the screen edges in widescreen
  • fixed richter's cross, rebound stone and agunea disappearing before leaving the screen
  • fixed a one frame jump on horizontal room transitions
  • improved stability overhaul
  • improved other widescreen effects

Just to reinterate, this is a pre-release version, some stuff is not yet fully tested or finished

Dependencies

You're required to install dotnet 10 runtime to run the recomp, otherwise the game will not open, ideally also make sure to install OpenAL, as of the current version no further dependencies are required

you can find instructions downloading dotnet 10 for linux systems that dont have it on their packages here, or you can run "run.sh" wich will install dotent if not available and execute sotn for you

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