github BlackLabelHQ/MediEvilRecomp v0.2b

2 hours ago

v0.2b is not a massive update, just something that i wanted to fix way before the first release but havent had time! the rendering now should be fairly decent looking!

thanks for the support on the initial release! i hope you guys enjoy it!

Changes

  • ditched pgxp renderer in favor of a ""native"" rendering patch to use float, depth buffer and correct textures (the power of recomp patches!)
  • fixed overworld map not rendering properly on 16:9
  • fixed an issue with the clear buffer not covering 16:9
  • added a "better rendering" option to improve the terrain/entity rendering and camera, interpolation is also improved
  • added automatic updater
  • included shadermod

Dependencies

You're required to install dotnet 10 runtime to run the recomp, otherwise the game will not open, ideally also make sure to install OpenAL, as of the current version no further dependencies are required

you can find instructions downloading dotnet 10 for linux systems that dont have it on their packages here, or you can run "run.sh" wich will install dotnet if not available and execute medievil for you

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