github BigheadSMZ/Zelda-LA-DX-HD-Updated v1.6.4
Link's Awakening DX HD v1.6.4

4 hours ago

Next generation build starting with v1.6.4. This patcher updates the v1.0.0 or v1.1.4+ releases to v1.6.4.
Visit this link to see a changelog since v1.0.0.

To use this patcher:

  • Unzip v1.0.0 of the game or open v1.1.4+ folder.
  • Drop this patcher into the base folder alongside the executable.
  • Open the patcher. Select "DirectX" or "OpenGL" for "Target" renderer.
  • Press the "Patch" button. It will take a bit to finish.
  • When it is done, the patcher can be deleted.

NOTICE: A ton of stuff has changed since v1.6.3. The game now uses the latest version of MonoGame which has increased the executable size by a factor of 4-6x. Aside from that, the code has been heavily refactored, there are DirectX and OpenGL Windows builds (available in patcher), and it's possible to port to Android and Linux. For now only Windows builds are available while other platforms need to be built manually. I hope to change this in the near future. The entire codebase has received a massive overhaul, and the audio and map loading code were completely reworked. This created dozens of new bugs that had to be fixed, but it should hopefully be all worked out. I mention this so users can be aware that new issues may crop up in this version compared to v1.6.3, please report any bugs you may experience.

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