github BepInEx/BepInEx v1.0
BepInEx v1.0

latest releases: v5.4.23, v5.4.22, v6.0.0-pre.1...
6 years ago

Not rushed-out-the-door edition (tm)

Changelog:

  • BepInEx
    • Uses a plugin system now. If there's a feature you don't like, you can delete the respective .dll from the BepInEx folder and it won't be loaded. You can also write your own plugins; consult the BaseUnityPlugin abstract class.
  • DynamicTranslationLoader
    • No more messing around with pressing F9 whenever translations get unloaded, it's all done automatically now. So from now on, if you see something not translated, it simply has not been translated yet. I still haven't managed to dump all the text (I have to do it manually), so there's still things untranslated.
  • InputUnlocker
    • Unchanged from previous release, main fix is that you can type an unlimited amount of letters in the name textboxes. (There might be other textboxes that have also had limits removed, haven't found any of interest yet)
  • ColorCorrector (code by Usagirei)
    • This removes the saturation/color amplification that the character renderer had (you would have noticed when you used a solid color background and it suddently was a different color in the render square). This removes that, but keep in mind that this does affect how characters look. You might need to tweak characters after this patch to make the colors look correct again.
  • ScreenshotManager
    • Press F9 to save a screenshot to UserData/cap folder as a .png file.
    • Press F11 to save a high-resolution render (currently locked to 2048x2048) of the character with a transparent background, great for image editing.
  • UnlockedSliders
    • Compatible with cards that don't have/use unlocked sliders. (Although I have not tried to load an unlocked slider card to a game without the unlocked sliders)
    • This is not a true unlocked slider implementation. It currently only affects sliders that stretch/scale the model (which I believe is most of them). Sliders that change positioning (eg. hair) and rotation (eg. eye rotation) are currently not affected.
      • There is also no negative component to the unlocked sliders yet, it only ranges from 0 to 200.

This is not compatible with IPA (or BepInEx 0.1). You need a fresh Managed folder before installing, so if you have installed either of those beforehand, you need to delete it and replace it with an original one;
To install, extract the contents of the .zip file (not the source code one, if you find .sln and .cs files you downloaded the wrong zip) over the top of your game install (so that KoikatuTrial_Data in the zip overwrites the your existing folder.
You then need to run BepInEx.Patcher.exe. If no errors occurred, you're good to go. If errors did occur, you didn't extract to the correct folder.

Special thanks to Usagirei for helping me code this, without him I would've had gotten stuck at everything Unity related and this patcher would not exist.

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