Release Notes & Technical Updates
Platform Support: Tested on Dolphin and Real Wii.
Expect +30% to +100% FPS gain, see below for more informations.
🔧 Core Engine & Emulation
- Updated
sh4_opcode:- Improved opcode accuracy.
- Revised opcode handling to resolve specific emulation bugs.
- This should Fix: Samba de Amigo 2000 and Looney Tunes Racing.
- Updated Decoder: Refactored for cleaner code and better maintenance.
- Implemented 11-handler and 3-case logic (JIT/Dynarec).
- Performance: Improved compatibility and a +1-2% speed increase.
- Updated
dc.cpp:- Fixed memory leaks.
- Integrated enhanced logging and error handling.
- Updated
pvrLock.cpp:- General SH4 CPU improvements and stability fixes.
🔨 Makefile Enhancements (Developer Only)
The build system has been cleaned and optimized. You can now select specific compilation modes:
CXXFLAGS += -g -O0: Debug Mode (Best for Dolphin usingaddr2line).CXXFLAGS += -O1: Basic Optimization (Safe default).CXXFLAGS += -O2: Baseline Standard (Industry standard for stability).CXXFLAGS += -O3: Maximum Optimization (New Default Release Build). Expect +30% to +100% FPS gain.CXXFLAGS += -Ofast: Extreme Mode (Experimental; potential crashes/freezing after extended play).
🎮 Optional Extras
- Wii U Overclock Forwarder: Integrated forwarder for Wii U by @Zeox-Gamer.