More performance : from +7% to +35% in 3D scenes ! Alpha Fix
⚙️ Improvements
FSQRT improvement
+7% to +35% in 3D scenes !
; ALSO inlines FSRRA (1/sqrt), added 2026-09-18: that is the same
; frsqrte+Newton sequence stopping one step earlier, and it sits in
; ChuChu Rocket's per-vertex T&L block (8C107502, inside the
; ~250 MB/s run at 8C1074EE) where it ran ~600k times a second as a
; libm call. Wii-CONFIRMED ~+35%: mania went 72% -> 97% at matched
; vt/frame, and fsrra vanished from the [CC] census entirely. The
; win is rate x body: 600k/s x newlib sqrtf's ~300-cycle bit loop
; = 26% of the frame. Both emitters print their own [fsqrt] line --
; fsrra stayed a call-out unnoticed precisely because only fsqrt's
; line existed. Same one-compare guard, same cold libm fall-back.
TEX_ALPHA / PCW_LIST (DEFAULT=OFF)
This help fix some problem in Head Hunter, see #79
📝 Presets updated
Game Presets
The defaut preset for these games have been updated :
- Crazy Taxi 2 (Tex clamp now on)
- Headhunter (Menu ok)
- Resident Evil 3 (speed capped)
- Samba de Amigo (Speed capped)
- Sonic Adventure 2 (Tex clamp now on)
Doesn't mean these games are 100% compatible or what
Remember that this emulator is best for multiplayer games
👨💻 Developers
Put TEX_Clamp_fix on page 1
Strip_dedup
That's what helped me for improvement with FSQRT
🧰 Please update compatibility Guide
Please tell me any finding of better presets on discord or update compatiblity wiki :
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
🎮 Optional Extras
Wii & WiiU Fowarders : See alpha 0.76
Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer