github BenoitAdam/nullDC4Wii alpha0.53
NullDC4Wii - Alpha 0.53

4 hours ago

Small correction & addition, better this way

⚙️ Improvements

Renamed ISP_DEPTH by HOKUTO HACK

Better like this

New Preset: ISP DEPTH FUNC

Some games may need that. Experimental.

Per-polygon depth compare test (isp.DepthMode). Real DC hardware lets
each polygon pick its own depth-compare rule instead of one fixed rule
for everything — some games rely on this for effects like decals or
HUD/sky elements that ignore depth. Off by default (no effect on
existing games); try it if you see z-fighting or decals rendering in
the wrong order.

New Preset: ISP CULL

Some games may need that. Experimental.

Per-polygon backface culling (isp.CullMode). Real DC hardware can
discard the back side of a 3D model per-polygon instead of drawing
both sides. Off by default (no effect on existing games); try it if a
game's 3D geometry looks inside-out or "see-through" (interior/back
panels visible where they shouldn't be). Includes a winding-swap
option in case the wrong side gets culled instead.

👨‍💻 Developers

🧰 Please update compatibility Guide

Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity wiki :

https://wiibrew.org/wiki/NullDC4Wii/Compatibility

🎮 Optional Extras

Wii & WiiU Fowarders : see alpha0.51

Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer

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