Small correction & addition, better this way
⚙️ Improvements
Renamed ISP_DEPTH by HOKUTO HACK
Better like this
New Preset: ISP DEPTH FUNC
Some games may need that. Experimental.
Per-polygon depth compare test (isp.DepthMode). Real DC hardware lets
each polygon pick its own depth-compare rule instead of one fixed rule
for everything — some games rely on this for effects like decals or
HUD/sky elements that ignore depth. Off by default (no effect on
existing games); try it if you see z-fighting or decals rendering in
the wrong order.
New Preset: ISP CULL
Some games may need that. Experimental.
Per-polygon backface culling (isp.CullMode). Real DC hardware can
discard the back side of a 3D model per-polygon instead of drawing
both sides. Off by default (no effect on existing games); try it if a
game's 3D geometry looks inside-out or "see-through" (interior/back
panels visible where they shouldn't be). Includes a winding-swap
option in case the wrong side gets culled instead.
👨💻 Developers
🧰 Please update compatibility Guide
Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity wiki :
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
🎮 Optional Extras
Wii & WiiU Fowarders : see alpha0.51
Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer