Hokuto no ken fix !
⚙️ Improvements
ISP_PRESET (Hokuto No Ken specific)
Hokuto No Ken throw all the graphic and then : "good luck". No Z-Depth info.
This is a perfectible hack.
Correct behavior will probably cost CPU Cycle
Hokuto no Ken is now playable with this
👨💻 Developers
Put presets and listfile in MEM2
The presets ands listfile where in MEM1, which was a waste of Memory. MEM1 is faster supposedly.
Removed mp3 sample
No more MP3 potential playing in the menu. We don't have enough RAM for useless stuff. 450kb saved in MEM1 !
changed presets system behavior
no more 8 names and 4096 preset limit
Entire new algorythm the read directly the file instead of storing it
Presets: stream-match the .cfg instead of storing a table (frees 2.6 MB MEM2)
game_presets_load() no longer parses anything — it just remembers the
path and logs the section count. game_presets_apply() re-reads the file
from SD in two passes ([default] first, then the first matching section)
into a single ~130-byte static scratch slot, so the 4096-entry table
carved from the MEM2 arena is gone entirely.
.cfg format, matching rules and API are unchanged; the 4096-section and
8-alias caps are lifted as a side effect.
🧰 Please update compatibility Guide
Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity wiki :
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
🎮 Optional Extras
Wii & WiiU Fowarders : see alpha0.51
Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer