Speed improvement in FAST mode
⚙️ Improvements
Speed improvement
Theoricaly speed improvement from 2/8% in FAST mode
FAST mode defaut in this version (instead of ACCURATE)
Wii Classic controller
Fix Wii Classic Controller mapping: positional face buttons, Plus as Start, working left stick, exit combo
- Remap face buttons by physical position instead of label (B->A, A->B, Y->X, X->Y)
to match the Wiimote/GameCube DC layout - DC Start now triggers on Classic Plus (Home still works too); Wii U GamePad
Plus now maps to the real Classic Plus bit instead of aliasing Home - Fix left analog stick: Classic Controller reports raw 6-bit values (0-63,
center ~32), not the Nunchuck's 0-255 range, so the oldpos - 128scaling
left the stick pinned off-center; now scaled via wiiuse calibration data - Add Minus+Plus exit-to-Homebrew-Channel combo for Classic Controller,
matching the existing Wiimote combo
2D FRAMEBUFFER fix number 1
Fix 2D framebuffer path: black flash and geometry leak in StartRender
The 2D-after-3D branch re-issued GX_CopyDisp after DoRender had already
copied and cleared the EFB, presenting the clear color as a one-frame
black flash. It now only applies the pending async flip instead of
re-copying.
All bit-24 (2D/RTT-adjacent) exits in StartRender also returned without
reset_vtx_state(), leaving the frame's TA geometry to bleed into the
next 3D render. Added the reset to all four exits (2D-after-3D,
frameskip, post-PresentFramebuffer, and the framebuffer_2d-off return).
Cleaned main menu a bit
remove presets in main page
Added some explainations
👨💻 Developers
MAX_PRESETS from 64 to 4096
There was a limit for presets so I just increase the limit. Can't really for further than 4096. Considering we have ~600 dreamcast games and 2/3 alternative file name, that should fit.
🧰 Please update compatibility Guide
Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity wiki :
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
🎮 Optional Extras
Wii & WiiU Fowarders :
Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer