Some others alpha textures have been fixed !!
Some transparent texture still glitches, needs investigations.
⚙️ Improvements
RGB565 alpha with black now appears transparent
Correct this issue #56
Need testing : maybe some black element could appear transparent. if that the case, correction or a preset would be necessary
Advanced alpha fix for RGB565
I spotted a regression in Shenmue (Ine San and Ryo's hand disappears). Now it's corrected ! Probably will apply to other games also.
this fix first causes a FPS dropdown in Castlevania but it's corrected also #62
Advanced alpha enabled for 4BPP/8BPP
Noticed in Sega Tetris, enabling advanced_alpha for 4BPP make the score appears 100% correctly
Activated also for 8BPP but no examples. Needs testing.
Shenmue 1 now playable !
Can access the main gameplay of the game (#40)
Maybe this was already fixed in alpha0.30 thus
Please test with Shenmue 2 and Whats Shenmue
👨💻 Devellopers
- ta_struct.h small fix
- config.h updated
- TEV Implementation tryed successfully but lots of regression. Find it in archive/
Please update compatibility Guide
Please re-test all games untested since alpha 0.26 (except Windows CE games) and update compatiblity :
https://wiibrew.org/wiki/NullDC4Wii/Compatibility
🎮 Optional Extras
Wii & WiiU Fowarders : see alpha 0.28
Wii Forwarder by @Ploggy
Wii U Overclock Forwarder (integrated) by @Zeox-Gamer