- Major features
- Bones support (deltakosh). Bones and animated bones are now supported. They can cast shadows. Bones can be exported from Blender or from FBX
- Offline support (davrous). You can specify to offline assets (scene and textures) to a local IndexedDB. Assets are then loaded once until you change the version on a server-side manifest
- N-Level octrees (deltakosh):
- Updates
- Adding
dispose()
function and adisposeWhenFinishedAnimating
property to sprites (Cyle) - Adding a
applyTransform()
function to meshes in order to bake a specific transformation into vertices (deltakosh) - Adding
setPivotMatrix()
andgetPivotMatrix()
to meshes to define pivot matrix (deltakosh) Mesh.CreateCylinder
now takes two diameters as parameters to be able to create cone (deltakosh)- New
material.Clone
function (deltakosh)
- Adding
- Bugfixes
scene.IsReady()
is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) (deltakosh)- Fixing animations timing. Animations should be in sync now (deltakosh)
- Fixing a bug with orthographic camera (deltakosh)
- Fixing a bug with
attachControl()
function (deltakosh) - Fixing a bug with
scene.pick()
function (deltakosh)