- Major updates
- New VRDeviceOrientionCamera for cardboard like systems (demonixis)
- New WebVRCamera for WebVR compatible systems (demonixis)
- All shaders now use high precision profile to address iOS8 compatibility (deltakosh)
- New camera:
BABYLON.FollowCamera
used to smoothly follow a given target abogartz - New
BABYLON.AssetsManager
used to handle assets loading alongside loading screen display (deltakosh) - New
Engine.displayLoadingUI()
,Engine.hideLoadingUI()
,Engine.loadingUiText
. See more here (deltakosh) - New cache engine (Based on state objects) (deltakosh)
- Fresnel support for diffuse, emissive, opacity and reflection on
StandardMaterial
. See demo here and wiki here (deltakosh) - TypeScript declaration file is now available (deltakosh)
- Binary file format supported. You can use online converter here (r2d2Proton)
- Updates
- New
mesh.updateVerticesDataDirectly(kind, float32array)
to update mesh data directly (deltakosh) - Sandbox & IndexedDB layer are now supporting TGA & DDS textures (davrous)
- Integrating lights animations, cameras type and animations for Blender exporter (Palmer-JC)
- New "Get zip" option for CYOS (deltakosh)
- Add pinch and zoom for iOS and Android on ArcRotateCamera (Eucly2)
- New
camera.projectToScreen()
function to transform a vector3 into a screen pixel (deltakosh) - New
effect
parameter to define custom shader forBABYLON.ParticleSystem
constructor. See demo here and wiki here (deltakosh) - Added toEulerAnglesToRef and CopyFromFloats to Quaternion (Demonixis)
- Added function to calculate the inverse of a quaternion (Daner)
- New
StandardMaterial.useSpecularOverAlpha
to define if you want specular to appear even on top of transparent surfaces (deltakosh) - New
SceneLoader.Append
function to append a babylon.js file to an existing scene (Palmer-JC) - New
LinesMesh.alpha
property (deltakosh) - Adding instances exportation support for 3DSMax exporter (deltakosh)
- New
Mesh.applyDisplacementMap
andMesh.applyDisplacementMapFromBuffer
(deltakosh) - New
Mesh.renderOutline
property to render outlines around a mesh (used withMesh.outlineColor
andMesh.outlineWidth
) (deltakosh) - New
Light.includedOnlyMeshes
array to define explicitely which mesh is affected by a light (deltakosh) - Added multiply and divide functions to Vector2 (daner)
- New feature demo for custom render target texture (deltakosh)
- RenderTargetTexture can now specify a camera to use (deltakosh)
- New
- Updates
- Fixing tons of bugs with PostProcessRenderPipeline. Wiki updated. (deltakosh)