- Major updates
- Virtual joysticks camera (davrous)
- Oculus Rift support (davrous), (simonferquel), (deltakosh)
- Support for DDS textures (deltakosh)
- Constructive solid geometries (CraigFeldspar)
- Importer plugin system (deltakosh)
- Filter postprocess (deltakosh)
- Convolution postprocess (deltakosh)
- Added Cheetah3d exporter (Calebsem)
- New
BABYLON.ShaderMaterial
object to simply create custom shaders (deltakosh) - See Custom shader - cell shading - New
BABYLON.VertexData
object to easily manipulates vertex attributes (deltakosh) - See VertexData
- Updates
- Shaders can be loaded from DOM element alongside .fx files (deltakosh)
- Adding arcRotateCamera.wheelPrecision (deltakosh)
- Support for DOMMouseScroll (nicolas-obre)
- Adding BABYLON.PickingInfo.prototype.getNormal (deltakosh)
- Adding a new noMipmap parameter to
BABYLON.CubeTexture
constructor (deltakosh) - Adding
BABYLON.Color3.FromInts()
andBABYLON.Color4.FromInts()
(deltakosh) - Adding invertY parameter to
BABYLON.VideoTexture
constructor (deltakosh) - Adding new
BABYLON.Scene.getCameraByID
function (deltakosh) - Adding new
BABYLON.Scene.setActiveCameraByName()
function (deltakosh) - Renaming
BABYLON.Scene.activeCameraByID()
toBABYLON.Scene.setActiveCameraByID()
(deltakosh) - Adding texture wrapping support to Blender exporter (vousk)
- Add Gulp for buiding babylon cross platform (SideraX)
- Shadow map improvement on pack method (clementlevasseur)
- Bugfixes
- New demos