github BabylonJS/Babylon.js 9.36.0

one hour ago

Core

  • Native: only filter depth textures that use a comparison function - [Bug Fix] by bkaradzic-microsoft (#19153)
  • Native: support alpha-to-coverage - [Bug Fix] by bkaradzic-microsoft (#19148)
  • Gaussian Splatting: back streaming atlases with render targets on Native - [Bug Fix] by bkaradzic-microsoft (#19144)
  • Native: sort Gaussian splat ranges and compound parts with sortSplatIndices - [Bug Fix] by bkaradzic-microsoft (#19141)
  • Support ALPHA_MIN/ALPHA_MAX on NativeEngine - [Bug Fix] by bkaradzic-microsoft (#19139)
  • Decode meshopt on the main thread when Worker is unavailable - [Bug Fix] by bkaradzic-microsoft (#19138)
  • Apply glTF normalized override when Draco decodes without workers - [Bug Fix] by bkaradzic-microsoft (#19137)
  • Fix undefined shader math in SSAO2 and IBL shadow tracing - [Bug Fix] by bkaradzic-microsoft (#19136)
  • WebGPU snapshot: encode unchanged draws again from their recorded commands - by enriqxxx (#19089)
  • Deprecate HTML-in-Canvas polyfill installer in favor of up-to-date polyfills - by RaananW (#19132)
  • Texture.replaceImage: take the image of another texture, already loaded - by enriqxxx (#19099)
  • Fix JSDoc defaults that disagree with the code - by ZainnQureshii (#19126)
  • Fix TAA reprojection with instances: previous world matrices for the linear velocity prepass - by enriqxxx (#19024)
  • Fix WebGPU draws using the destroyed gpu texture after InternalTexture.updateSize - by serdarucel (#19123)
  • AutoReleaseWorkerPool: keep idle workers for an idle time setTimeout cannot hold - by enriqxxx (#19083)
  • SubMesh.setIndirectDrawBuffer: draw a sub mesh with arguments written on the GPU, per render pass (WebGPU) - by enriqxxx (#19097)
  • Retain, replay and report render-pass command stream batches - by matthargett (#19084)

GUI

Inspector

Loaders

  • Stabilize Windows CI unit tests - [Bug Fix] by RaananW (#19134)

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