github BabylonJS/Babylon.js 9.32.1

5 hours ago

Core

  • Native parity fixes: shaders, compute, particles, codecs, clustered lights - [Bug Fix] by bkaradzic-microsoft (#19043)
  • Allow WebGPUEngine.dispose() when initialization did not complete - by Bboissen (#19046)
  • KTX2: transfer a loaded file to the worker, and free the levels once uploaded - by enriqxxx (#19059)
  • Integrate native canvas texture updates and font metrics - by bkaradzic-microsoft (#19041)
  • Rebuild scene geometries when the WebGPU engine restores its buffers - by christabone (#19055)
  • Fix early shader compilation notifications with parallel WebGL compilation - [Bug Fix] by Popov72 (#19057)
  • CSM: cascades in a per-generator uniform buffer for WGSL receivers - by enriqxxx (#19037)
  • Fix disposed Gaussian splat meshes staying in memory with their splat data - by Arthur031221 (#19047)
  • Fix WGSL preLightingInfo struct when iridescence and area lights are both used - by Bboissen (#19044)
  • Fix MirrorTexture.dispose leaking its imageProcessing observer - by christabone (#19035)

GUI

  • Fix GUI editor loading slowdown with adaptive scaling - [Bug Fix] by Popov72 (#19012)

Inspector

  • Inspector Lite: add Flow Graphs explorer parity (P8c) - [New Feature] by ryantrem (#19040)

Loaders

  • Fix FBX import running out of memory on rigs with inherited bone scale - by Arthur031221 (#19042)

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