github BabylonJS/Babylon.js 9.23.0

4 hours ago

Core

  • Add WebXR persistent anchor lifecycle support - by RaananW (#18840)
  • Add WebXR room capture support - by RaananW (#18841)
  • Feat: Budget-driven and multi-camera-aware LOD for streaming Gaussian Splatting - by raymondyfei (#18834)
  • Share shader loading state across material instances - by sebavan (#18830)
  • Expose WebXR plane and mesh semantic labels - by RaananW (#18839)
  • Preserve WebXR light estimation on WebGPU - by RaananW (#18837)
  • Fix IES candela profile normalization - by sebavan (#18833)
  • Fix Gaussian splat readiness regression - [Bug Fix] by bghgary (#18836)
  • Fix Gaussian splat transform and proxy visibility updates - [Bug Fix] by CedricGuillemet (#18831)
  • Use pure targets for dynamic imports - by RaananW (#18827)
  • Feat: Non-binary voxel opacity + trace-time roulette for GSplat IBL shadows - by raymondyfei (#18815)
  • Fix overlay texture bindings leaking into shared PBR materials - by sebavan (#18828)
  • Fix wgsl in TBN Block - by sebavan (#18826)

GUI

  • Share shader loading state across material instances - by sebavan (#18830)

Loaders

  • Feat: Budget-driven and multi-camera-aware LOD for streaming Gaussian Splatting - by raymondyfei (#18834)
  • Use pure targets for dynamic imports - by RaananW (#18827)
  • Fix text encoding detection for OBJ and MTL files - by Jeggery (#18817)

Materials

  • Share shader loading state across material instances - by sebavan (#18830)

Sandbox

  • Fix text encoding detection for OBJ and MTL files - by Jeggery (#18817)

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