github BabylonJS/Babylon.js 9.2.1

8 hours ago

Addons

Core

  • Manual 9.2.0 update - by RaananW (#18294)
  • fix: snapshot rendering crash with clustered lighting - [Bug Fix] by Popov72 (#18293)
  • Don't mix irradiance when lighting disabled - [Bug Fix] by MiiBond (#18280)
  • Allow rotate and zoom - by kircher1 (#18278)
  • GPU-CPU particles parity: Support factor2 range randomization in gradients - by VicenteCartas (#18283)
  • Ensure OpenPBRMaterial isReady state is accurate - by MiiBond (#18257)
  • Add attractor support to GPUParticleSystem - by VicenteCartas (#18261)
  • IBL Shadows Frame Graph - [New Feature] by MiiBond (#18165)
  • Gaussian splatting multi part race conditions/error handling - [Bug Fix] by spsDrop (#18264)
  • fix: align DepthRenderer readiness check with rendering logic - [Bug Fix] by Popov72 (#18266)
  • Add mirror behavior on scaling gizmo - by tibotiber (#18053)
  • Add mirror behavior on scaling gizmo - by tibotiber (#18265)
  • Support LoadScript in module-type workers - by wmurphyrd (#18144)
  • Support LoadScript in module-type workers - by ryantrem (#18259)
  • Add static isPickable to AbstractMesh - by regnaio (#18253)
  • Support LoadScript in module-type workers - by wmurphyrd (#18144)
  • SelectionOutlineLayer: Fix clearSelection crash with instanced meshes - by marns (#18235)
  • Fix camera calculation - [Bug Fix] by kircher1 (#18252)
  • Inspector CLI - by ryantrem (#18229)
  • Fix WebXRSessionManager bug related to disposal order - by kv-bh (#18249)
  • Restore AnimatorAvatar fixes from Claude - by regnaio (#18248)
  • Claude Opus dev/core/Animations/ Review - [Bug Fix] by regnaio (#18234)
  • Adds GPU particles visual tests - [Bug Fix] by VicenteCartas (#18232)
  • Fix clustered lighting shader error when using anisotropy without clearcoat - [Bug Fix] by Popov72 (#18237)
  • WebGPU: Fix crash when in non compatibility mode - [Bug Fix] by Popov72 (#18238)
  • CubeTexture: preserve irradianceTexture when cloning CubeTexture - [Bug Fix] by Popov72 (#18239)
  • fix(greasedLine): do not dispose shared EmptyColorsTexture on material dispose - [Bug Fix] by Popov72 (#18244)
  • Fix: consolidate submeshes by material in MergeMeshes with multiMaterials - [Bug Fix] by Popov72 (#18243)
  • fix: defer depth renderer creation in SelectionOutlineLayer until needed - [Bug Fix] by Popov72 (#18245)
  • feat: implement serialization/parsing for ClusteredLightContainer child lights - by Popov72 (#18246)
  • OpenPBR subsurface slab - [New Feature] by MiiBond (#17848)
  • SelectionOutlineLayer: Fix outline disappearing on LOD transition with instances - [Bug Fix] by Popov72 (#18231)

Inspector

  • Move modularTool to sharedUIComponents - by ryantrem (#18284)
  • Inspector v2: Show ancestor nodes that are not in the scene if they have descendants that are in the scene - by ryantrem (#18281)
  • Inspector V2: Add missing mesh emitter properties and fix React warning - by VicenteCartas (#18279)
  • IBL Shadows Frame Graph - [New Feature] by MiiBond (#18165)
  • Inspector: Add missing gltf loader options - by ryantrem (#18262)
  • Inspector CLI - by ryantrem (#18229)
  • OpenPBR subsurface slab - [New Feature] by MiiBond (#17848)

Loaders

  • Fix loader and gltfSerializer integration tests - by ryantrem (#18287)
  • Fix transmission effect lost after MergeMeshes with MultiMaterial - [Bug Fix] by Popov72 (#18240)
  • OpenPBR subsurface slab - [New Feature] by MiiBond (#17848)

Lottie Player

Node Editor

Node Particle Editor

Node Render Graph Editor

Serializers

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