Changes:
- #16682: Frame Graph: make GPU picker work with frame graphs
- #16681: glTF Loader: Add visual test for cameras
- #16676: Update dependencies
- #16680: Viewer: small fixes to test apps
- #16679: PBRBlockReflectivity: Remove
f
suffix - #16678: PBR material: Fix code inlining
- #16675: Fix native build
- #16670: Texture max size - Some devices enforce a max texture size of 4096
- #16672: Viewer: add @babylonjs/materials as peerDependency
- #16668: WebGL: Fix flicker on MacOS
See More
- #16667: Fix rotation gizmo fragment shader angle when using right handed system
- #3: Add Color tint support to Sprite and Layer
- #11: Support Float32Array in Matrix instead of Matrix.
- #16662: Allow fx files in addons
- #16660: Prevent microphone feedback loop
- #16658: PBR material: Fix wrong reflectivity color in legacy specular mode
- #16657: Min/max reducer: add some documentation
- #16655: Fix the active camera rotation and position reference in glTF interactivity
- #16647: More
IMatrixLike
usage - #16656: Clarify wording of RenderTargetTexture constructor
This list of changes was auto generated.