github BabylonJS/Babylon.js 8.9.0

latest releases: 8.26.1, 8.26.0, 8.25.2...
3 months ago

Changes:

  • #16654: RenderTargetTexture: Fix framebuffer not bound when post-processes are disabled
  • #16653: Fix goToFrame
  • #16646: Small cleanup to fx
  • #16651: Fix the ignoreParentScaling situation for the camera
  • #16652: PBR Sub-Surface Scattering: Fix a performance issue
  • #16650: CDN switch for qrcode reader
  • #16649: PBR material: Fix an incorrect #if evaluation in vertex shader
  • #16648: instancedMesh: optimize initialization performance
  • #16645: Introduce screenProjection for textrenderer
  • #16642: now camera limit are computed on reframe interpolate or not
See More
  • #16643: Improve error handling in CubeTexture
  • #63: 2D ParticleSystem?
  • #10: Lowercase and Unix
  • #16644: Improved render quality of ADT with adjustToEngineHardwareScalingLevel
  • #16393: Fix adaptive scaling setting in AdvancedDynamicTexture's CreateFullscreenUI
  • #16641: instancedMesh: fix getWorldMatrix in case billboardMode of source mesh enabled
  • #16638: Dispose all entities of an AssetContainer
  • #16640: Use IColor*Like in ShaderMaterial API
  • #16639: Add a new debug tool for the inspector to display meshes name
  • #16637: Let Mesh.bakeTransformIntoVertices use DeepImmutable
  • #16635: Add aniso + mipmaps
  • #16617: Inspector msdf
  • #16623: Skip SVG processing if no window/document or SVG support.
  • #16634: Ensure the EffectRenderer uses expected index buffer length
  • #16632: WebGPU: Fix buffer accesses outside of allowed range
  • #16631: Math switch fixes
  • #16633: Material: Fix image processing not taken into account when changed
  • #16628: Move Vector4 to the same architecture as Vector3
  • #16630: Add new test for msdf stroke
  • #16583: Correct some misspellings thoughout Babylon
  • #9707: Culling documentation
  • #16629: Please leave the room exactly as you found it
  • #16627: Flow graph Cancel delay fix
  • #16626: Decals: Fix decalMap null at load time
  • #16622: Add support for strokes for textRenderer
  • #16621: Add Legacy diffuse lighting mode to PBR

This list of changes was auto generated.

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