github BabylonJS/Babylon.js 8.7.1

latest releases: 8.26.0, 8.25.2, 8.25.1...
3 months ago

Changes:

  • #16600: Expose limitVelocityDamping parameter in particle system editor
  • #16603: Fix #16600
  • #16599: First installment of the Thin Maths
  • #16601: Adding handling of InstacedMesh inside of addAllAssetsToContainer that was missing.
  • #16602: FrameGraph: add support for motion blur
  • #16596: Add WebAudio node and microphone input sound sources to AudioEngineV2
  • #16598: fix shaders uninitialized members
  • #16595: Fix screenshot tools fxaa background color
  • #16594: USDZ Exporter: Some small fixes
  • #16582: Add new addon to render text using MSDF
See More
  • #35: Strange FPS drop
  • #23: [question] list meshes with checkCollisions = true
  • #21: Camera movement keys
  • #16590: Sandbox: fix pan speed when model was loaded via drag and drop
  • #16586: Fix (very broken) BVH animation
  • #16579: Clamp NdotV to 0.0 for diffuse roughness
  • #16591: Deleting particle system velocity limit throws error in console.
  • #16593: Fix #16591
  • #16592: Two buttons for creating velocity gradients on particle system editor
  • #16588: Removed hard coded value for cameraGizmo
  • #16589: Fix animation goToFrame with negative speedRatio
  • #16587: bug fix - "moveWithCollisions" method parameter slideOnCollide==false now moves mesh to NEAR the collision point, instead of AT the collision point
  • #16584: Make explicit the need for engine renderloop for end frame, and fix some small typos
  • #16570: IFlowable added
  • #16581: Add linear hex value to color picker when color is stored in linear mode
  • #16580: new feature - slideOnCollide parameter for "abstractMesh.moveWithCollisions" (defaults to true)

This list of changes was auto generated.

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