Changes:
- #16572: WebGPU: Make sure the depth texture is cleared with the right value at creation time
- #16574: Some fixes for glTF interactivity
- #16575: Speed up a couple of vis tests
- #16573: Try to fix flacky test "IBL radiance roughness"
- #16571: NME Preview window does not pop out correctly
- #16569: NME Preview window does not pop out correctly
- #16253: Diffuse Roughness support
- #3: Add Color tint support to Sprite and Layer
- #5: Where are the samples source code?
- #9: Use git tags to denote versions
See More
- #10: Lowercase and Unix
- #11: Support Float32Array in Matrix instead of Matrix.
- #16565: BVH loader
loadAsserContainerAsync
support - #16540: Add preliminary bvh loader
- #16568: gpuPicker optimization
- #14: Deletion of created objects
- #63: 2D ParticleSystem?
- #16566: Move back to old API till all use cases are clear
- #16567: Allow moving engines when using offline storage
- #16553: Pass "allowCanvas" into override serialize functions.
- #15033: Final fix for allowCanvas
- #16563: WebGPU: Port min/max redux shader to WGSL
- #16561: Restore failing test
This list of changes was auto generated.