Changes:
- #17970: FrameGraph: process the custom render targets defined at scene level
- #17971: Viewer: Fix async timing bugs with SSAO
- #17966: [PG] Phantom files in some scenarios
- #17960: Inspector v2: Fix setting the active camera when a frame graph is used at scene level
- #17969: [code-simplifier] Simplify IsLightSupported method by removing redundant else keywords
- #17967: Fix clusteredLighting bug when setting depthSlices to a value below initial value
- #1: Object has no method 'createSphere'
- #17965: [NPE] Removing fresnel block
- #17964: [NPE] Updating logic for camera zoom on small meshes
- #17961: Copilot code review instructions to detect missing extension imports
See More
- #17963: Inspector v2: Fix race conditions in back compat for entity selection and property pane highlighting
- #17962: Fix files that rely on an extension that they do not import
- #17957: Group all OpenPBR properties together
- #17959: Add Intensity to spotLightProperties
- #17958: Rendering Pipelines: add a isReady method to SSR and SSAO2 pipelines
- #17956: [GeospatialCamera] Fix keyboard input DPR bug and expose overrideable up vector calc
- #17934: Highlight Layer: Ensure that the highlight layer works well with custom use of the stencil buffer
- #17953: Fix VSCode MCP error: Remove github aw MCP from VSCode config
- #17954: Inspector v2: Call registerBuiltInLoaders in quick create
- #17955: [InspectorV2] Fix console warn from duplicate labels
- #17952: NullEngine: createTexture: added buffer to internal texture
- #17943: [NPE] Removing Ramp/Remap
- #17948: [NPE] Fixing number math block
- #17950: WebGPU: Fix crash when enabling reflection fresnel and falloff in the background material
- #17949: WebGPU: Fix wrong buffer capacity
- #33: Avoid usage of canvas if already POT texture
- #17951: Fix some issues in the audio V2 code
- #17946: Viewer: Shadow bug fixes
This list of changes was auto generated.