Changes:
- #17823: Updates to vector3.function parameters
- #17821: Inspector v2: Fix texture preview/editor cube map gamma and face orientation bugs + transparency checkerboard
- #17818: FrameGraph: add support for the new selection outline layer
- #7: FPS Drops from 60 FPS to 30 FPS
- #15: Camera controls takes much processing due to float32
- #17817: Adjust the step size of the slider in the inspectorV2 Texture component
- #17814: [NPE] Fixing emitter and rendering group
- #4: Enable High DPI display support.
- #17816: WebGPU: Fix wrong color space conversion when loading images
- #17808: Improve Gaussian Splatting Compound Splats
See More
- #17772: [SharedUI/InspectorV2] New Accordion features
- #17813: Add new Panner block
- #17807: Draco: Handle & bubble up rejected promises
- #17812: Minor edits
- #17809: [InspectorV2] Fix bug where you cannot reexport env after dragging/dropping a new env texture
- #17805: Fix CSG2 losing uvs data
- #17804: Inspector v2: Toolbar and tab cleanup
- #17757: [SceneLoader] Use uniqueIds for animation relationships
- #10: Lowercase and Unix
- #17583: Introduce selection outline layer
- #17799: More WGSL conversion for atmosphere
- #17801: FrameGraph: Fix disabled pass when alpha blending is enabled
- #17797: Point to plane distance for math.vector.functions
- #17798: Atmosphere updates
- #17795: FrameGraph: Add alphaMode property to all post-process tasks
- #17794: FrameGraph: Make alphaMode visible from post-process tasks
- #17793: Fix peer updates on publish
- #17792: Improve teleport nme
- #17769: [NPE] Port custom effects
- #423: Sampling mode and anisotropic filtering (Windows only?)
- #17789: Fix Camera Forward Block
This list of changes was auto generated.