github BabylonJS/Babylon.js 8.45.5

21 hours ago

Changes:

  • #17673: [NPE] Issues with remap block
  • #17634: Thin native engine
  • #17671: Add support for clamp node for NPE
  • #17672: Allow vector3 UI to let the user pick value from a color
  • #17664: [InspectorV2] Add SpriteManager snippet server save/load. Refactor particleSystemProperties to use same snippet utils
  • #17666: [InspectorV2] Texture preview transparent
  • #17669: Only warn once when audio param ramp fails on Firefox
  • #17668: Inspector v2: Gui in scene explorer + launch gui editor
  • #17665: [InspectorV2/Fluent] Fix Gradient UX
  • #17663: [InspectorV2] Add missing Physics properties
See More
  • #17662: [glTF Exporter] Fix double subset of indices with non-zero verticesStart
  • #17661: Viewer: Add support for querying hotspots when multiple models are loaded
  • #17647: Disable Depth sort flag
  • #17659: [GSplat] Fix vertex count in sorting worker
  • #17654: [InspectorV2] Shadow generator, DirectionalLight setup/debug properties
  • #17660: FrameGraph: switch to v1
  • #17658: [InspectorV2] Fix "ShowInspector is not defined" error in Test App
  • #17657: [NPR] Add Vector3.Distance
  • #17655: [InspectorV2] QuaternionPropertyLine Rad/Deg label
  • #17653: Inspector v2: Add support for launching node editors (legacy path)
  • #17650: [InspectorV2] Add useEuler setting
  • #17652: [TouchCamera] Handle undefined in setupInputs
  • #17649: [InspectorV2] Various missing properties in debug, stats, camera, and abstractmesh components
  • #17651: [InspectorV2/Fluent] PropertyLine uses shared InfoLabel component
  • #17648: [NPE] Adding emitterPosition to systemBlock
  • #17645: [NPE] Migrating flowmap to NPE
  • #3: Add Color tint support to Sprite and Layer
  • #2: trying to run babylon.js from jsfiddle results in error
  • #17643: [NPE] Migrating attractors
  • #72: Strange issue with lighting and StandardMaterial

This list of changes was auto generated.

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