Changes:
- #17439: [NPE] Adding CustomShape support
- #18: Specular emittance from directional light
- #17444: [NPE] Adding cone emitter support
- #108: Added binaries to ref folder of BabylonExport.Core.csproj
- #17443: Fix ray length check
- #17441: [FloatingOrigin] Add support for node material blocks
- #130: Update readme.md
- #129: Added Mesh.lookAt
- #17440: Update _globalPosition from base camera when calculating view/world matrices
- #17437: [NPE] Add support for hemispheric emission in sphere shape
See More
- #9: Use git tags to denote versions
- #17438: [NPE] Fixing issues with MeshShape
- #3: Add Color tint support to Sprite and Layer
- #17436: [NPE] Add directed cylinder shape
- #101: Drawing a Line
- #17435: [NPE] Add directedsphere emitter
- #947: Merge remote-tracking branch 'refs/remotes/BabylonJS/master'
- #17434: [NPE] Updating cylinder shape
- #99: Flat Shaded Polies?
- #17433: Inspector v2: back compat second pass
- #17431: [NPE] Particles point emitter
- #4: Enable High DPI display support.
- #17432: [NPE] Fixing sphere emitter
- #944: Blender Version 4.4.1
- #17429: Adding particles islocal support for NPE
- #146: Double semicolon
- #17424: Remove audio volume ramp overlap limitation
- #17430: PrePass Renderer: fix wrong camera being used for the prepass setup
- #17421: Inspector v2: debugLayer and back compat first pass
- #17427: Allow overriding new asset URLs in core
- #16089: Allow overriding assets loading URLs in core
- #17426: Fixes bug with simple colors
- #17425: Fixing handling of undefined values
- #17423: Fix WebXR pick bug
- #17422: FrameGraph: Minor changes
- #17419: Add support for particles textureMask
- #3709: Highlight layer visual bug in 3.2
- #17420: FrameGraph: fix mipmap generation + crash with the utility layer renderer
- #17418: Adding particles translation support
- #3716: Fix Highlight Layer (no meshes + state reset)
- #17417: Adding angular speed update
- #3713: Fix bug in glTF loader
This list of changes was auto generated.