github BabylonJS/Babylon.js 8.31.2

latest release: 8.31.3
one day ago

Changes:

  • #17284: Lottie pixel clipping in some scenarios
  • #17282: Inspector v2: Various post announce fixes
  • #17283: Lottie fixes
  • #17281: Render normals when no normal attribute
  • #17261: Inspector v2: "Try the new Inspector" buttons in Playground and Sandbox
  • #17275: [Fluent / InspectorV2] Hexpropertyline component; Fix spinbutton and vectorpropertyline precision issues
  • #17276: Add particleSystem support to Floating Origin Mode
  • #17280: deflateURL for SOG
  • #17279: Geometry Buffer Renderer: Fix crash in WebGPU when mesh has no normal attribute
  • #17278: Texture: Fix empty texture after when in delay load mode
See More
  • #17272: Adding comments to prepareES6Build build script
  • #17271: Improve WebXR feature typing
  • #17267: viewer variants now work with loaded models
  • #17269: BufferUtils: Fix GetTypedArrayData for interleaved, normalized data
  • #17273: Inspector v2: Add properties for SpriteManager and some missing ones on Sprite
  • #17274: Inspector v2: Update Playground webpack config for sharedUiComponents
  • #17263: Inspector v2: Various styling fixes (including some in shared UI)
  • #17265: Geometry: Fix copying VBs with irregular strides or offsets
  • #17268: PBR Material: Fix dispersion in WebGPU
  • #17266: Mesh: Fix MinMax function
  • #17262: Moving BindLogDepth to pure file
  • #17259: Inspector v2: Fix various spacing issues in side panes (properties, stats, etc.)
  • #17228: OpenPBR Thin Film Iridescence
  • #17260: Inspector v2: Feedback button and persistent fps counter
  • #17255: Add support for hand tracking microgestures
  • #2275: Nightly
  • #17258: FrameGraph: Adds CustomPostProcessTask +fix a couple of bugs
  • #26: Implement skeleton/skinned animation

This list of changes was auto generated.

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