github BabylonJS/Babylon.js 8.26.1

13 hours ago

Changes:

  • #17136: Lottie fixes
  • #17119: Smart Filters Editor: Add Copy/Paste
  • #17137: GreasedLineMesh: preallocate buffers
  • #17135: Bvh Exporter Fix
  • #17134: Node Material: expose buildIsInProgress publicly
  • #17133: FrameGraph: Disable needDepthPrePass in the geometry renderer task
  • #17132: Inspector v2: Use Collapse for "shell" pane collapse/expand
  • #17131: Depth Renderer: Allows a custom RTT to be passed through the constructor
  • #17130: Fix MergeMeshes issues with multimaterials
  • #17127: ESLint: Fix a couple issues in the cross package relative import custom rule
See More
  • #17126: Inspector v2: Remove all usages of constructor.name
  • #17125: Fixed tiled box vertex colors and positions
  • #17129: BoundingBoxGizmo: merge lines to a line system mesh
  • #17100: CameraGizmo: merge lines to 1 mesh
  • #17124: Adding visual tests using the devhost
  • #17117: Configurable default glTF loader options + expose function to load AssetContainer from serialized Babylon scene
  • #17123: Bounding boxes: Fix bounding boxes not showing in some cases
  • #17121: TAA: Fix scene UBO not updated with TAA matrices
  • #17122: ObjectRenderer: Fix crash in ES6 when outline renderer is not imported

This list of changes was auto generated.

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