github BabylonJS/Babylon.js 8.25.1

latest releases: 8.26.0, 8.25.2
2 days ago

Changes:

  • #17099: Add Playground parameter to prevent auto-run
  • #17104: Workaround water material issue at grazing angle
  • #8: Fixing control panel checkboxes
  • #17088: Use scene offlineprovider for cubecreation
  • #17105: Smart Filters Optimizer: disallow uniform access from helpers
  • #17103: Material: Add support for invariant vertex shader output
  • #17102: make updateLight coherent with other protected update method
  • #17100: CameraGizmo: merge lines to 1 mesh
  • #17093: Add BVH exporter
  • #17098: Material: Fix alphaMode serialization and parsing
See More
  • #17097: Back from vacation fixes
  • #17096: SSAO2: Fix artifacts when using an off-center frustum with an orthographic camera
  • #17095: FrameGraph: Disposes of frame graphs when the scene is disposed
  • #17094: Materials: don't serialize plugins that shouldn't be serialized + don't inject WebXR depth sensing plugin if not necessary
  • #17092: FrameGraph: Adds support for rig cameras
  • #17064: WebGPU: fix fast snapshot rendering mode + add support for it to frame graphs
  • #17091: FrameGraph: Fix TAA (broken by #17064)
  • #17090: NodeMaterial: Fix alphaMode being wrong in cloned materials
  • #17089: Sanitize the PG input
  • #17086: Inspector v2: Setup public package
  • #17085: Inspector v2: Improve properties pane perf
  • #17083: Better error handling for side case for csg2
  • #17075: Fix line mesh material dispose
  • #17079: NME in SFE mode: Hide blending & texture properties
  • #17082: KTX2Decoder: Use user options over undefined defaults
  • #17061: KTX2Decoder: Use user options over defaults
  • #17077: Improve Smart Filter optimizer to handle more cases
  • #17081: WebGPU: Adds support for sprite rendering in fast snapshot rendering mode
  • #17080: Update tangents doc of VertexData

This list of changes was auto generated.

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