Changes:
- #17099: Add Playground parameter to prevent auto-run
- #17104: Workaround water material issue at grazing angle
- #8: Fixing control panel checkboxes
- #17088: Use scene offlineprovider for cubecreation
- #17105: Smart Filters Optimizer: disallow uniform access from helpers
- #17103: Material: Add support for invariant vertex shader output
- #17102: make updateLight coherent with other protected update method
- #17100: CameraGizmo: merge lines to 1 mesh
- #17093: Add BVH exporter
- #17098: Material: Fix alphaMode serialization and parsing
See More
- #17097: Back from vacation fixes
- #17096: SSAO2: Fix artifacts when using an off-center frustum with an orthographic camera
- #17095: FrameGraph: Disposes of frame graphs when the scene is disposed
- #17094: Materials: don't serialize plugins that shouldn't be serialized + don't inject WebXR depth sensing plugin if not necessary
- #17092: FrameGraph: Adds support for rig cameras
- #17064: WebGPU: fix fast snapshot rendering mode + add support for it to frame graphs
- #17091: FrameGraph: Fix TAA (broken by #17064)
- #17090: NodeMaterial: Fix alphaMode being wrong in cloned materials
- #17089: Sanitize the PG input
- #17086: Inspector v2: Setup public package
- #17085: Inspector v2: Improve properties pane perf
- #17083: Better error handling for side case for csg2
- #17075: Fix line mesh material dispose
- #17079: NME in SFE mode: Hide blending & texture properties
- #17082: KTX2Decoder: Use user options over undefined defaults
- #17061: KTX2Decoder: Use user options over defaults
- #17077: Improve Smart Filter optimizer to handle more cases
- #17081: WebGPU: Adds support for sprite rendering in fast snapshot rendering mode
- #17080: Update tangents doc of VertexData
This list of changes was auto generated.