Changes:
- #16329: Viewer: hide animation slider if its width is below a usable threshold
- #16328: Update playground links in typedoc comments
- #16326: Make sound
pitch
andplaybackRate
properties change continuously - #16327: Fix spatial audio
attach
feature position tracking - #16325: Ensure FloatLineComponent has lock when a key is pressed
- #16322: Expose OBJFileLoader options to scene loader APIs
- #16323: flag missing loaders as internal
- #16321: Viewer and configurator tiny fixes
- #16320: Add a new block to NGE: Ease
- #16307: Node Graph Editor : new smart expand of selections with SHIFT
See More
- #16319: Daily interactivity fixes
- #16316: Fix lattice ejecting vertices too early
- #16318: Improve audio engine API
- #16317: Fixes to KHR_materials_diffuse_transmission export
- #16314: Fix IES profile viz test
- #16315: Viewer and Configurator small improvements
- #16306: Add observer for when IBL shadow voxelization is complete
- #16312: Fix react looping
- #16311: Get old audio engine working in playgrounds that use
BABYLON.Sound
- #16310: Viewer: add test for successfully loading an env and rendering at least one frame without errors
- #16309: Correct CDN BASE URL handling for versions, snapshots, and local environments
- #16304: Bug bash fixes
- #16308: Add an option for specifying the default material variant
- #16305: Add a _hasDefaultMaterial property
- #16303: Fix bug with internal texture disposing observables too soon
- #16302: Fix usdz exporter for models with Color3 vertex attributes
- #16301: Enhance matrix validation and type transformation features
- #16300: Frame Graph: refactoring + more post-processes supported
- #16299: Fix matrix multiplication order in FlowGraph classes
- #16297: MeshBuilder.ExtrudeShape : fixed capFunction type syntax
- #16298: Material:Fix pre-pass dirty flag
- #16293: Fix leaks when reusing same NME or NGE instance in Sandbox or PG
This list of changes was auto generated.