Changes:
- #16200: Prevent multiple instances of Manifold from being created
- #16199: Account for scaling in AdjustOffsetForRotationCenter
- #16198: Add offset to instantiate nodes
- #16196: Set SPZ Niantic Sample as reference
- #16195: Enhance XR pointer handling and drag behavior improvements
- #16197: Add Flag for bakeCurrentTransformIntoVertices
- #16194: Fix script error when no mesh is in the scene for camera framing behavior
- #16193: Engine: Move the CreateAlignedTypedArray function from engine to bufferUtils
- #16189: Viewer: enable WebGPU by default (conditionally)
- #16190: NME: Fix global worldPos and worldNormal not declared in "Generate only fragment code" mode
See More
- #16191: NME: Add support for velocity to prepass output block
- #16187: Screenshot tool: Use the right mesh list
- #16188: Fix Inspector metadata update
- #16145: Animations, reframeCamera, pick multiple models
- #16185: FrameGraph: add support for utility layer renderers
- #16186: GreasedLine screen space vertex shaders
- #16179: [new feature] add vertex color morph target
- #16110: WebGPU: Fix GPU buffers update when parameters are not aligned
This list of changes was auto generated.