github BabylonJS/Babylon.js 7.50.0

one day ago

Changes:

  • #16200: Prevent multiple instances of Manifold from being created
  • #16199: Account for scaling in AdjustOffsetForRotationCenter
  • #16198: Add offset to instantiate nodes
  • #16196: Set SPZ Niantic Sample as reference
  • #16195: Enhance XR pointer handling and drag behavior improvements
  • #16197: Add Flag for bakeCurrentTransformIntoVertices
  • #16194: Fix script error when no mesh is in the scene for camera framing behavior
  • #16193: Engine: Move the CreateAlignedTypedArray function from engine to bufferUtils
  • #16189: Viewer: enable WebGPU by default (conditionally)
  • #16190: NME: Fix global worldPos and worldNormal not declared in "Generate only fragment code" mode
See More
  • #16191: NME: Add support for velocity to prepass output block
  • #16187: Screenshot tool: Use the right mesh list
  • #16188: Fix Inspector metadata update
  • #16145: Animations, reframeCamera, pick multiple models
  • #16185: FrameGraph: add support for utility layer renderers
  • #16186: GreasedLine screen space vertex shaders
  • #16179: [new feature] add vertex color morph target
  • #16110: WebGPU: Fix GPU buffers update when parameters are not aligned

This list of changes was auto generated.

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