github BabylonJS/Babylon.js 7.36.0

11 hours ago

Changes:

  • #15901: Allow overriding the playground URL for testing
  • #15902: WebGPU: Fix iridescence in PBR material
  • #15889: Preparation for playground snapshots and testing
  • #15894: Chakra support for weakref as strongref
  • #15874: Frame graph: refactor to use InternalTexture instead of RenderTargetWrapper + misc changes
  • #15882: fix: Load boundingInfo when use KHR_draco_mesh_compression
  • #15888: MSAA render targets: Resolve the depth texture (if any) and allow for manual resolve
  • #15896: WebGPU: Fix crash when using depth bias with line and point topology
  • #15892: V8 performance hack fix
  • #15890: Allow node editors to let the properties be injected onto the nodes
See More
  • #15891: Solve preview height issue
  • #15887: New visual clue for type conversions
  • #15885: facetParameters disableFacetData() doesn't block reuse of updateFacet…
  • #15886: Allow EquiRectangularCuteTexture to work in a Worker environment
  • #15883: WebGPU: Fix glow layer when using opacity
  • #15863: Weak ref
  • #15881: Fix LatticePluginMaterial TypeScript error
  • #15879: Misc viewer related fixes

This list of changes was auto generated.

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