github BabylonJS/Babylon.js 7.30.1

17 hours ago

Changes:

  • #15720: Reduce splat VRAM size
  • #15724: Fix issue when creating instances from a gltf object
  • #15725: [NGE] - New Geometry Aggregator Node
  • #15726: Fix #15725
  • #15677: NME for Gaussian Splatting
  • #15723: Make sure the _enginePromise variable is cleared when not needed.
  • #15713: CSG2: Using Manifold for boolean operations
  • #15722: WebGPU: Fix collisions in bind group cache
  • #15716: fixed NME trying to switch to webgpu but failing
  • #15714: Fix crash
See More
  • #15715: Set missing morph target id for serialization
  • #15709: Improve handling of texture names in glTF loader
  • #15712: Fix nme switching to webgpu when not supported
  • #15710: Materials: Add plug-ins even if the material has already been used for rendering
  • #15699: [NGE] Add Pivot input to the Transform Node.
  • #15711: Fix #15699

This list of changes was auto generated.

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