Changes:
- #15555: Remove extraneous load of material base properties in some glTF loader extensions
- #15553: Using zip compression for the history stack
- #15552: Fix replacement issue when webGPU
- #15521: IBL shadows to WebGPU
- #15546: Add undo / redo support to NME
- #15551: 3D GUI Near Menu computes the cell size incorrectly
- #15550: 3D GUI Near Menu computes the cell size incorrectly
- #15549: Inspector pane resize doesn't stick after mouse up
- #15548: Inspector pane resize doesn't stick after mouse up
- #15547: go away flaky test
See More
- #15545: IBL Shadows in WebGPU
- #15543: Reduce render count use
- #15542: Fix es6 build on windows
- #15537: Allow overriding the default texture loaders
- #15541: Allow alpha in shadow color
- #15539: Remove usage of deprecated substr
- #15538: glob update and relative dir fix in windows
- #15536: fix screenshot tools custom texture
- #15535: Fix IBL Shadows async issue during effect creation
- #15373: Complete migration of
Scalar
to functions - #15534: Add missing export of new gltf extension registry
- #15533: Dispose sound HTMLAudioElement and streaming source node
- #15531: Better resource handling when attaching/detaching webxr hands
- #15529: DepthPeelingRenderer to WebGPU
- #15532: GS readiness
- #395: Changing Quaternion fromRotationMatrix to static
- #15528: Babylon native #395
This list of changes was auto generated.