Changes:
- #15499: Async/dynamic loader factories
- #15525: Fix a couple dev dependency issues
- #15515: GSplat consistency
- #15524: Fix error handling with NME
- #15509: treat negative speed ratio at the animate function
- #15523: Fix layer position issue when reloading
- #15516: UniformBuffer: Add setTextureArray to uniform buffers
- #15518: Add .exr to the available file types for import to a Texture block in NME/NGE
- #15522: Fix #15518
- #15519: Fix loading and activating IBL shadow debug passes
See More
- #15511: Add plugin for customizing diffuse light color.
- #15517: SEO baby
- #15423: gpupicker - pick multiple points at once
- #15514: TAA rendering pipeline: Fix ghosting issues at start
- #15513: Support selecting thin instance when picking
- #15510: Fix memory leak following WebGPU migration
- #15508: WebGL: Fix MSAA depth/stencil textures not working
- #15501: PLY Pointcloud
- #15506: import shaders in createMergeEffect as well
- #15507: Fluid renderer to WebGPU
- #15505: Fix TAP when pointerblocker is on
- #15502: [GUI] Fit texture scale to slate dimensions
- #15503: fix wrong drag axis bboxgizmo
- #15500: Fix ssao shader compilation bug
- #15498: IBL Shadow Support for .env IBL's
- #15494: shouldHitTriggers raycast query option
- #15495: SpriteRenderer dispose
- #15496: exclude VLS text from webgl1
This list of changes was auto generated.