github BabylonJS/Babylon.js 7.21.0

latest releases: 7.26.0, 7.25.2, 7.25.1...
one month ago

Changes:

  • #15434: remove unused functions
  • #15433: PP.Geteffect can return null
  • #15432: Add some SceneLoader options tests
  • #15431: Fix getTextureData
  • #15424: Lens flares to WebGPU
  • #15430: Fix pbr world normal mismatch
  • #15426: Add ref counting for effects
  • #15428: Viewer improvements and glTF callback options
  • #15427: Update deps, fix closure compilation
  • #15425: Fix mirroring on RHS for device orientation camera
See More
  • #15415: Update BBox Gizmo style
  • #15413: Add viewer load options
  • #15422: Particle systems to WebGPU
  • #15421: Fix detailmap, depthprepass, morphtarget, decal, refreaction on webgpu
  • #15420: SSR to webgpu
  • #15419: Added getter for Animation group current frame
  • #15418: Sprites to webgpu
  • #15412: MotionBlur and geometry buffer renderer to webgpu
  • #15417: move isPaused to restart
  • #15411: Global Illumination to WebGPU
  • #15369: Added reset capability to trails
  • #15414: Fix weird bug
  • #15410: Add missing test for meshUVSpaceRenderer
  • #15382: Correctly displays lines from OBJ
  • #15408: fix UMD declaration if interface is in the default namespace
  • #15409: Material plugins to Webgpu (+meshUVSpaceRenderer)
  • #15407: Better chunk error messages for the CI
  • #15405: Make inspector glTF loader/extension overrides optional
  • #15406: Bugfix for part matching in xmlLoader
  • #15402: Remove side effects on more method parameters
  • #15381: Remove side effect on axis parameter in Quaternion.RotationAxisToRef(…)
  • #15401: Convolution PP to webgpu
  • #15400: Color correction to webgpu
  • #15398: DefaultRenderingPipeline to webgpu
  • #15396: Extract SceneLoader state and functions from static class to module
  • #15399: Fix shaders not exported and add script to detect
  • #15395: Layer to webgpu
  • #15394: Fix NME displaying wrong execution time
  • #15393: Fix isSupported

This list of changes was auto generated.

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