github BabylonJS/Babylon.js 7.15.2

latest releases: 7.25.2, 7.25.1, 7.25.0...
2 months ago

Changes:

  • #15289: add support for ShadowMapBlock
  • #15297: fix: transparent objects with material settings needDepthPrePass
  • #15296: Avoid some unnecessary computations in subsurface scattering code
  • #15295: Change the URL for the snapshots server
  • #15294: Fix effect dispose memory leak
  • #15279: Teleport node on matrix and world pos/nor/tan blocks connected to PBR nodes causing compile error
  • #15293: fix translucency intensity texture
  • #15291: Add consistent support for toolkit
  • #15290: Fix debugging and watch mode for viewer-alpha test app
  • #15288: add support for log depth
See More
  • #15287: Fix elbow overload being ignored when using modules
  • #15286: Fix edges render with instances in MRT
  • #15280: Add support for PrepassOutput
  • #15282: Switch Viewer alpha test app from WebPack to Vite
  • #15283: Fix for elements being created when not needed
  • #15284: Babylon Toolkit Name Refactor
  • #15281: Fix #15279
  • #15277: Fix #15263
  • #15263: Add support for thin instances in GPUPIcking
  • #15236: Random block in NGE could use a "generate once" lock in addition to the other three
  • #15276: Fix #15236
  • #15275: Make isVisible optionally inheritable
  • #15266: New HTML Text wrapping mode
  • #15271: Move assignment before callback in PointersInput
  • #15270: Fix align in buffers function GetFloatData
  • #15274: rtt screenshot fix
  • #15273: Add a new utility function to compute the max extents of an array of meshes
  • #15272: Fix gpu part aging issue
  • #15268: Update image.ts
  • #15261: [XR] Change default behavior for anchors
  • #15267: AnimationGroup start should restart if an animatable is available
  • #15265: colors and useColors fix in GRLSimpleMaterial, uv calc fix

This list of changes was auto generated.

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