github BabylonJS/Babylon.js 6.19.0

latest releases: 7.34.1, 7.34.0, 7.33.0...
14 months ago

Changes:

  • #14223: When reusing the same PhysicsConstraint JS object for more than one p…
  • #14234: Expose collisionEndedObservable to PhysicsBody
  • #14233: Animation groups: Add ClipKeys helper + update inspector
  • #14226: Don't allow blocks in NME to automatically connect to other blocks in…
  • #14207: NME: Fix the shadow output of the light blocks
  • #14231: [XR] a new on XR Camera initialized observable
  • #14230: Fix aggregate extent calculation when scaling is negative
  • #14229: Fix port sync
  • #14228: Add matrix for instatiateXXX
  • #14209: ArcRotateCamera: Modify offset math to correctly zoom to point
See More
  • #14210: WebDeviceInputSystem: Added workaround for MacOS Chromium based Browsers
  • #14224: Add missing cubic projection
  • #14214: [NGE] Add Export to .glb button
  • #14216: Fix #14214
  • #14222: fix stretch nine patch to respect sourceXXX parameters
  • #14221: PointCloudSystem: Fix uv coordinates used when getting color from texture
  • #14215: New NGE node: Mapping
  • #14220: Fix bad input routing
  • #14218: Generic and specific parameters on Cylinder are opposite of how Box works in NGE
  • #14219: Fix #14218
  • #14217: better nge icons
  • #14212: Ability to not antialias GridMaterial
  • #14213: * Change the Custom Frame name formatting.
  • #14211: Procedural texture: Fix the reset method
  • #14205: Better Int icon
  • #14206: Shadows: Fix shadow light frustum calculation
  • #14204: [BUG] #14203 fix:Sound serialize
  • #14203: [BUG] Sound url is not serialised
  • #14200: Better display of ports with values
  • #14014: Make node materials compatible with prepass
  • #3: Add Color tint support to Sprite and Layer
  • #2: trying to run babylon.js from jsfiddle results in error

This list of changes was auto generated.

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