Changes:
- #14149: dependency update
- #14148: Shadow generators: Add support for red channel only for the shadow map texture
- #14147: Scene dispose: Fix endless loop when stopping animations
- #14146: PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline
- #14144: Regexp fix - match until first semicolon
- #14142: Skeleton: make sure a cloned skeleton is ready to use
- #14143: Scene is optional in these cases
- #14091: Flow graph initial iteration
- #14136: Node Geometry core
- #14137: Fluid Renderer: Remove wrong doc
See More
- #14138: Clean up mesh.actionManager attribute when it is disposed of.
- #14135: GPUParticleSystem: Fix context lost management
- #14134: Fix sourcemaps compilation in es6 modules
- #14124: Fix inconsistencies with
useSRGBBuffer
in native engine - #14125: Check that textures not in sRGB are put into sRGB for debug modes
- #14132: HDR filtering: Fix state reset
- #14133: Clear transform node's physicsBody attribute when that is disposed
- #14109: Add observable for collision finished events/trigger events
- #14127: Expose options of MeshDebugPluginMaterial
- #14128: GRL - dealing with right handed coordinate system
- #14123: If a child mesh from an AssetContainer is added to the scene without …
- #14129: Implement word boundary checks in regular expressions
- #14122: Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode
- #14121: Fix PR comments
- #14101: Add populateRootNodes in asset container and loading
- #14116: PostProcessRenderEffect: Fix the enable method
- #14118: Gizmos fixes
- #14120: Nme fix2
- #14112: Textures: Fix clearing of textures with integer type
- #14117: Parsing of GLSL shaders in WebGPU: Fix detection of varyings
- #14115: Add support for teleport nodes in NME
- #14114: Decal map: don't renderer particle systems in the decal map texture
- #14108: Shaders: Don't inject fragment output declaration if already existing
- #14110: Add setTargetTransform on body
- #14102: Cancel any pending animation frames on stopRenderLoop
- #14105: Accessibility: Fix crash with instanced meshes
- #14106: Material plugins: Add support for #include resolution
- #14111: Pass pick result to triggers missing it.
- #14103: Fixes to NME styling
- #14107: [Build] add accessibility package to local server
- #14104: Disable half float linear filtering in native
This list of changes was auto generated.