Changes:
- #12588: minor improvements to
toEulerAnglesTo()
- #12586: DeviceInputSystem: Add check for matchMedia in WebDeviceInputSystem
- #12585: Fix memoryleak
- #12584: Add missing interpolation to glTF animation key targeting weights
- #12565: Change glTF skinned mesh reference to a callback
- #12564: Fix ThinEngine.updateDynamicIndexBuffer
- #12574: Add default formatter as prettier
- #12567: Add sRGB handling for ETC texture formats
- #12551: Add warning to Bounding Box Gizmo
- #12571: [ThinEngine] Check if document is available before accessing it
See More
- #12572: PBR refractionIntensityTexture in the inspector
- #12570: [Viewer] Prevent calling stop recursively
- #12569: WebGPU: Synchronize with spec
- #12562: Fix prepass view uniform
- #12525: Initial storybook setup
- #12561: Make setMaterialForRenderPass call resetDrawCache
- #12559: Make Mesh.increaseVertices() work without uvs or normals; set default…
- #12557: Fix return type for CreateGround
- #12560: Fix warning when cloning with instanced mesh
- #12555: Fix Instances Color Alpha
- #12553: Add sRGB option to 2D RawTexture
- #12556: Allow HDR texture types in DepthOfFieldBlurPostProcess
- #12550: Fix abstractMesh scaling overloads
- #12552: [XR] if pick exists, make sure to return it
- #12548: Add param skipBuild when parsing node material
- #12547: Fix nme tangents back compat and instance color
- #12542: Problems loading .obj with groups.
- #12537: [NME] fix wheel behaviour and overscroll
This list of changes was auto generated.