github BabylonJS/Babylon.js 5.8.0

latest releases: 7.26.0, 7.25.2, 7.25.1...
2 years ago

Changes:

  • #12588: minor improvements to toEulerAnglesTo()
  • #12586: DeviceInputSystem: Add check for matchMedia in WebDeviceInputSystem
  • #12585: Fix memoryleak
  • #12584: Add missing interpolation to glTF animation key targeting weights
  • #12565: Change glTF skinned mesh reference to a callback
  • #12564: Fix ThinEngine.updateDynamicIndexBuffer
  • #12574: Add default formatter as prettier
  • #12567: Add sRGB handling for ETC texture formats
  • #12551: Add warning to Bounding Box Gizmo
  • #12571: [ThinEngine] Check if document is available before accessing it
See More
  • #12572: PBR refractionIntensityTexture in the inspector
  • #12570: [Viewer] Prevent calling stop recursively
  • #12569: WebGPU: Synchronize with spec
  • #12562: Fix prepass view uniform
  • #12525: Initial storybook setup
  • #12561: Make setMaterialForRenderPass call resetDrawCache
  • #12559: Make Mesh.increaseVertices() work without uvs or normals; set default…
  • #12557: Fix return type for CreateGround
  • #12560: Fix warning when cloning with instanced mesh
  • #12555: Fix Instances Color Alpha
  • #12553: Add sRGB option to 2D RawTexture
  • #12556: Allow HDR texture types in DepthOfFieldBlurPostProcess
  • #12550: Fix abstractMesh scaling overloads
  • #12552: [XR] if pick exists, make sure to return it
  • #12548: Add param skipBuild when parsing node material
  • #12547: Fix nme tangents back compat and instance color
  • #12542: Problems loading .obj with groups.
  • #12537: [NME] fix wheel behaviour and overscroll

This list of changes was auto generated.

Don't miss a new Babylon.js release

NewReleases is sending notifications on new releases.