Changes:
- #13175: ADT: Added check to attachToMesh to prevent potential memory leak
- #13172: [XR] Small fix for types in the webxr typing
- #13173: Revert "Use the latest CDN nightly version and not unpkg"
- #13171: NME: Fix and improve the HeightToNormal block
- #13170: fixing screen coverage LOD for ortho camera
- #13168: WIP VSM Initial definitions of Actions, Triggers and States
- #13169: Use the latest CDN nightly version and not unpkg
- #13167: Update glTF-Validator to 2.0.0-dev.3.9
- #13166: Different ports for our hosted tools
- #13160: Support relative urls in KTX2 configuration
See More
- #13165: (Local only) Fix ktx and loaders local-dev references
- #13124: Vsm state view wip
- #13162: Fix Camera Order Back Compat
- #13157: Fix loading the gltf loaders and validations twice
- #13156: ParticleSystem: Add BILLBOARDMODE_STRETCHED_LOCAL mode
- #13154: WebGPU: Fix PGs errors / warnings
- #13151: OIT fix : clearing front render target when no transparent mesh are rendered
- #13152: quaternion PG examples
- #13155: Attempting to fix missing renderingManager() typescript definition
- #13146: Update Pressure Observer to latest version of the WICG spec
- #13148: InputManager: Reset Swipe Status if we skip the next Observable notify
- #12074: Build Accessibility Tree from scene
- #13144: Take into account adaptWidth/HeightToChildren in the StackPanel
- #13137: remove new methods
- #13128: Flip normal if picking ray is in the same direction
- #13143: InputManager: Fix for onPointerMove
- #13141: Add Vector2 type to custom inspector properties
- #13138: Move the viewer to the /viewer/ directory
This list of changes was auto generated.