Changes:
- #12418: Added function call to focus on canvas when setting PointerLock
- #12417: width height swizzle
- #12416: Volumetric light scattering post process: Fix support for thin instances
- #12410: Fix uninitialized last ray for PointerDragBehavior
- #12413: Do not use determinant when preserving scaling
- #12414: [GLTFMaterialExporter] Fix typo in warning message
- #12415: Skeleton._sortBones() crash for bones with parents from other skeletons
- #12409: Inspector: render N/A for internal texture unique ID when internal texture is undefined
- #12408: Remove dead code
- #12397: DeviceInputSystem: Remove pollInput calls for MouseWheel from EventFactory
See More
- #12404: [GUI] fix container regression
- #12406: Fix Transparent shadows
- #12405: Shadows are broken in the soda bottle demo
- #12403: Scaling preservation fix for boundingBoxGizmo
- #12400: [GUI] Block pointer events to scene when pointer is captured
- #12402: Fix empty screenshot when enabling antialiasing
- #12401: Add the possibility to pass forcedExtension for an environment texture
- #12399: [ACE] Deselect keys when active channels are changed.
- #12396: Add the possibility to pass prefilterOnLoad flag for an environment texture
This list of changes was auto generated.