Pre-release for testing. Keep a backup of your saves, and send your log if something breaks.
Lantern's native renderer is on
- The new renderer and shader compiler are now on for everyone: draws, textures, buffers, pipelines, read tracking and shaders. The old renderer still handles what they don't cover yet.
- This is the first beta to run them together, so expect rough edges. Every shader recompiles once on the first start.
- If something draws wrong or crashes, turn each part off under More > Engine and send your log. Safe mode after a crash turns them all off.
- Older AMD cards keep using copies instead of the PC memory model.
Seamless co-op
- Ping and connection state in the F2 list, the Insert menu and the party HUD, plus a notice while reconnecting.
- Short lines when someone joins, leaves, is kicked, reconnects or dies.
- New voice badge on portraits: sound bars while talking, a red mic when muted.
- Sharper party HUD art at high resolutions if you built the 4K menus.
- Guests now ask the host to bring them. The old Go to the host moved them without asking and is gone.
- Each of these can be turned off in the Co-op tab, except the portrait badge and the HUD art.
- Fixed guests being pulled back in after leaving while the host is in a chalice dungeon.
- Fixed the sign going up by itself even when it was turned off in the co-op menu. Turning it off now also takes it off the host's board.
- Should fix being summoned and sent straight back after rejoining a few times.
- Should fix summons not working when two players have the same name. Each game now has its own online ID behind the plate name, so the game's own screens may show something like Hunter-3f7a.
- Stop summoning now also stops the host's automatic bells. A kicked guest stays home until pressing Send sign.
- Quieter microphones can now open voice chat. A microphone giving no sound now says so in the co-op menu, and the log shows which microphone is used and how much voice is sent and heard.
- For server maintenance, a room on Lantern's server can now be closed with a warning to get safe and save first. Direct P2P rooms are not affected.
- Update everyone in the room together: the summon fixes need beta 24 on the host and guests. Players on beta 23 can stay in the same room, but they won't show ping or answer warp requests.
Save editor (new)
- New Save editor page under More: edit stats, Blood Echoes, Insight and item amounts, give items and gear, and change boss states and lamps, including The Old Hunters.
- It makes a backup before every save and has a Revert tab.
- Try it on a spare profile first. Close the game before editing.
- Blood gems, runes, removing items, Chalice Dungeon bosses, Gehrman, the Moon Presence and rolling back the Blood Moon or NPC stories are not included.
Saves tab (new)
- Profiles, backups, importing and the saves folder moved off the Play page into their own tab.
- Every backup is listed with its own Restore button, including safety copies that were hidden before.
- Each profile shows its playtime and how many backups it has.
- Empty backups are hidden. Restoring an empty backup could wipe your saves before; it's now refused.
Tested settings
- Once per beta, the launcher lists any settings that differ from the ones the beta was tested with, and asks whether to use the tested ones or keep yours.
- Yours are saved first. Settings > Beta tested settings switches between the two at any time.
- The tested settings turn off shadows from dynamic lights, so the game can look different if you pick them.
FSR and DLSS
- FSR 4.1 should work with OptiScaler installed (no more runtime error 3).
- The slow built-in FSR 4 is no longer used on Radeon.
- FSR 4 falls back if it stays under 20 FPS.
- DLSS wobbles less while the camera turns.
BB_JITTER_MOTION_MIN=1restores the old behaviour.
Launcher
- Updating now removes files older versions left behind.
- Building the 4K menus uses more of your CPU for reading and packing textures. The upscaling step itself is the same speed.
Not tested
- The native renderer has not been checked on AMD, Intel or older NVIDIA cards, or under Vulkan validation. The new pipeline and shader parts have not had a long play session on any card.
- The save editor was tried by hand on Windows, but bosses, items, weapons and lamps were not checked one by one in the game. The Linux page has never been opened.
- The FSR changes have not run on any AMD card. RX 6000 players: please send your log either way.
- The DLSS change was only measured on one fast camera turn at 1080p on an RTX 5060, not while walking or at 1440p.
- The co-op changes have not been played with real players. The summon fixes come from players' logs, so they need a real party to confirm them. The cause of "others can't hear me" is not proven: if it still happens, send logs from the speaker and a listener.
- The tested settings prompt and Saves tab have not been opened in a running launcher yet.
- The Linux download has never been booted.