Rapid taps used to carry over from dialogue into newly opened menus. Kanto Gear now requires a brief pause before accepting an action on changed controls, and restores its graphics state after a failed draw.
- Safer touch input. Dismissing battle text quickly can no longer carry the same queued or held gesture into Fight, Run, or move selection. Changed controls require a 250 ms pause in tapping; battle transitions also finish before accepting input. Consecutive text pages remain quick to dismiss, and Notes drawing keeps its continuous input path.
- Rendering error recovery. A failed nested draw could leave graphics stack entries behind. Repeated failures could then exhaust the stack and crash the host. Gear now restores its complete drawing scope, preserving the host's graphics state and the original error for diagnosis. This addresses a confirmed failure-handling bug; the initial trigger in the reported Combined Screen crash has not yet been identified, and that user's configuration still needs retesting.
Validation: Gen 1/2 regression checks pass for touch protection, graphics stack recovery, compatibility and display borders, plus Home checks and a Combined Screen layout matrix using the SDK graphics stub. With real desktop LÖVE rendering, 300 injected nested drawing failures preserve stack depth, canvas and transform after the fix.
Import kanto_gear-3.2.4.zip, or update through the Mod Index once its listing refreshes. Existing font credits and license notices remain included. Performance recording remains disabled.