github Auto-Tournament/auto-tournament v3.0.0
Release v3.0.0

latest release: v3.0.1
4 hours ago

🐳 Docker Release v3.0.0

Changelog

  • feat(ui): confirm dialog, player avatar and compat dot come from the design system (#1474)
  • feat(ui): mark and state pills come from the design system (#1475)
  • feat(ui): clip cards, event marks, rating chart and presence dot from the design system (#1476)
  • fix(highlights): every match keeps only plays of the smallest play or a clutch (#1477)
  • feat(cs2): a tournament can make everyone play the default agents (#1478)
  • feat(cs2): auto-start minutes per tournament (#1479)
  • fix(commends): only players who played can be commended or reported (#1482)
  • feat(cs2): a tournament sets its own knife round, team ready, pauses, .gg and skins (#1480)
  • fix(i18n): nb språkvask, part 1 of 4: sign-in, admin tools, webhooks, maps, brackets (#1484)
  • fix(i18n): nb språkvask, part 2 of 4: players, teams, modals, settings, social (#1485)
  • fix(i18n): nb språkvask, part 3 of 4: tournament pages, home, matchmaking, chat (#1486)
  • fix(i18n): nb språkvask, part 4 of 4: the CS2 module (#1487)
  • fix(setup): no 'need at least 2 teams' error when teams sign up themselves (#1488)
  • feat(setup): Match settings step: preset dropdown with saved presets, Valve official template, orange marks (#1481)
  • feat(ui): the site's own date and time pickers (#1489)
  • feat(signup): sign-up opens at a set time, check-in counted from the start, captains check in teammates (API) (#1491)
  • feat(signup): Teams step sets sign-up opening and check-in minutes, as drawn (#1492)
  • fix(match): no full-team timer when bots play (simulation, bot fill) (#1503)
  • fix(modules): a code module's built-in templates and minutes per map reach the setup (#1504)
  • fix(signup): sign-up stays open while check-in is open (#1505)
  • fix(signup): You're in and lineup copy found testing on cs (#1506)
  • fix(match): auto-start waits while a team is short and the full-team timer runs (#1507)
  • fix(match): an admin releasing a both-short hold doesn't start the full-team timer again (#1508)
  • feat(match): the full team chooses the walkover in game (.walkover / .play) (#1509)
  • feat(match): the walkover choice on the Ready Up HUD (#1510)
  • feat(fleet): Tournament and Fun servers run the addons plugin (#1511)
  • feat(fleet): addons is always on, like fleet (#1512)
  • fix(release): post betas to Discord too, marked as beta (#1513)
  • fix(release): a stable release's Discord changelog counts from the previous stable (#1514)
  • fix(upgrade): a 2.x config's database name works: 3.0 renames it on its own (#1515)

Docker Images

  • ghcr.io/auto-tournament/auto-tournament:3.0.0
  • sivertio/auto-tournament:3.0.0
  • sivertio/matchzy-auto-tournament:3.0.0
  • ghcr.io/auto-tournament/auto-tournament:latest
  • sivertio/auto-tournament:latest
  • sivertio/matchzy-auto-tournament:latest

Pull Command

docker pull ghcr.io/auto-tournament/auto-tournament:3.0.0

Docker Hub / GHCR

Platforms

  • linux/amd64 (Intel/AMD 64-bit)
  • linux/arm64 (ARM 64-bit, e.g., Apple Silicon, AWS Graviton)

Quick Start

docker compose -f docker/docker-compose.yml up -d

See Getting Started Guide for full setup instructions.

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