github Auto-Tournament/auto-tournament v2.4.16-beta.1
Release v2.4.16-beta.1

latest releases: v3.0.0-beta.237, v3.0.0-beta.236
pre-release2 hours ago

๐Ÿงช Beta Release v2.4.16-beta.1

This is a prerelease/beta build, tagged :next (never :latest). It is not installed by docker compose pull on a stable install.

Changelog

  • feat(highlights): Record highlights switch for tournaments and manual matches (#1419)
  • feat(highlights): clip budget for matchmaking (#1420)
  • fix(highlights): unset matchmaking clip count defaults to 3, not all (#1421)
  • feat(highlights): more varied crowd in reels (seven recordings) (#1422)
  • feat(footer): Support the project link (#1425)
  • feat(highlights): the logo is hard-coded on every highlight video (#1424)
  • feat(music): even tracks out by loudness above 200 Hz and rate their energy (#1426)
  • fix(tests): upgrade test signs in again after the upgrade (#1427)
  • fix(recorder): play demos from servers with a client addon (#1428)
  • feat(demos): kills carry place, killer health, round clock and bomb state (#1423)
  • fix(veto): a match with its veto off has no veto (#1429)
  • fix(demos): spotted and time-to-damage keyed by UserID, not SteamID (#1430)
  • perf(recorder): dress clips at the output's size and frame rate (#1431)
  • fix(highlights): no "Round 0" in the corner of imported and manual matches (#1432)
  • fix(cs2): an elimination match plays overtime on a tie, even with overtime off (#1434)
  • feat(discord): the idle bot shows "Watching autotournament.gg" (#1433)
  • feat(license): a paid install works offline with a lease from the console (#1435)
  • feat(demos): one-taps from the shots fired, not from Deagle plus headshot (#1436)
  • feat(demos): kills carry flick, snap, flash assist, collateral, distance, moving and the victim's gun (#1437)
  • feat(demos): kills carry the fight: shots, hits, damage, time, walls, crouch, quick-scope, a denied defuse (#1439)
  • feat(worker): at-worker analyze keeps the replay too, with AT_REPLAY_OUT (#1440)
  • feat(demos): each round says when its freeze time ended (#1441)
  • feat(demos): the replay says who has whom in view, and what each player holds (#1442)
  • fix(worker): the recorder's CS2 update no longer waits on Steam's delay (#1443)
  • feat(highlights): a shared link keeps the song you chose (#1444)
  • feat(highlights): a clip's player name and picture open their profile (#1445)
  • feat(matchmaking): profile shows commend types with icons, negatives only to the player and admins (#1446)
  • feat(worker): ship the benchmark demo, so every recorder times the same clip (#1447)
  • feat(worker): send a benchmark's anonymous result to the website (#1448)
  • feat(highlights): an admin setting turns off sending benchmark results (#1449)

Docker Images

  • ghcr.io/auto-tournament/auto-tournament:2.4.16-beta.1
  • sivertio/auto-tournament:2.4.16-beta.1
  • sivertio/matchzy-auto-tournament:2.4.16-beta.1
  • ghcr.io/auto-tournament/auto-tournament:next
  • sivertio/auto-tournament:next
  • sivertio/matchzy-auto-tournament:next

Pull Command

docker pull ghcr.io/auto-tournament/auto-tournament:2.4.16-beta.1

Docker Hub / GHCR

Platforms

  • linux/amd64 (Intel/AMD 64-bit)
  • linux/arm64 (ARM 64-bit, e.g., Apple Silicon, AWS Graviton)

Quick Start

docker compose -f docker/docker-compose.yml up -d

See Getting Started Guide for full setup instructions.

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